#include "MVDataDefines.h"

const unsigned int MVDATA_MAJOR_VERSION = 2;
const unsigned int MVDATA_MINOR_VERSION = 0;
const char * MVDATA_VERSION_STRING ="2.0";

///@brief LOC_BLOCK 在bitmap中的映射位，4X4结构
///@brief 0 1 2 3
///@brief 4 5 6 7
///@brief 8 9 A B
///@brief C D E F
const unsigned short LOC_BLOCK_BITMAP_IN_4X4[9] =
{
	0xFF00,	//b1111111100000000,	///< 上方
	0x3300,	//b0011001100000000,	///< 右上方
	0x3333,	//b0011001100110011,	///< 右方
	0x0033,	//b0000000000110011,	///< 右下方
	0x00FF,	//b0000000011111111,	///< 下方
	0x00CC,	//b0000000011001100,	///< 左下方
	0xCCCC,	//b1100110011001100,	///< 左方
	0xCC00,	//b1100110000000000,	///< 左上方
	0xFFFF	//b1111111111111111 	///< 占满整个位置
}; 


///@brief LOC_BLOCK 在bitmap中的映射位，2X2结构
///@brief 0 1
///@brief 2 3
const unsigned char LOC_BLOCK_BITMAP_IN_2X2[9] =
{
	0x0C,	//b1100,	///< 上方
	0x04,	//b0100,	///< 右上方
	0x05,	//b0101,	///< 右方
	0x01,	//b0001,	///< 右下方
	0x03,	//b0011,	///< 下方
	0x02,	//b0010,	///< 左下方
	0x0A,	//b1010,	///< 左方
	0x08,	//b1000,	///< 左上方
	0x0F	//b1111 	///< 占满整个位置
};
